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Crimson Desert - Before You Buy

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And we're back with another episode of
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And we're back with another episode of

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Before You Buy, that show where we give

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you some straight up gameplay and our

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first impressions of the latest games

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releasing. It's me, Jake Baldino, and

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today we're talking about Crimson

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Desert. There's been a lot of hype about

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this big, splashy openw world game. Man,

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it's been in development uh by Korean

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studio Pearl Abyss for many years now

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with some incredible looking visuals,

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but hype can be a dangerous thing. Now,

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how is the game actually? Is it actually

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fun to play? Well, it certainly is.

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Crimson Desert is like well inspired

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clearly by so many other big games from

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like The Witcher to Skyrim to Tears of

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the Kingdom to even a little Monster

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Hunter manages to feel like a unique

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experience. Sometimes it's a weird

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experience and I think some types of

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gamers are just going to completely be

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turned off by some of it or just nope

0:51

out. But ultimately, this feels like a

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big ambitious, sometimes goofy, but

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passionate video game theme park to play

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around in. Basically, if you can put up

1:00

with some BS here and there and are okay

1:02

with great gameplay, but not a very

1:04

compelling story, at least so far, then

1:06

you'll have a blast in this world, man.

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Fun combat, rewarding exploration. The

1:11

game does not hold your hand. It gives

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you a generous amount of game and

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content and just great music and

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visuals. I've really enjoyed my time

1:20

here. Now, keep in mind this is a

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massive game, like staggeringly big. One

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of the biggest we've seen in a long

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time. And and this is just going to be

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our first impressions here. We've been

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playing a review copy, and this footage

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is captured running on PC and is

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spoiler-free. The footage you see here

1:37

only scratches the surface as we keep it

1:39

to early stuff to avoid spoilers. Now,

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another thing, another uh disclaimer

1:44

about footage here. This is the PC

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footage. We did not get our hands on

1:50

console version of the game. And I've

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seen a lot of questions out there about

1:53

the quality of console graphics and what

1:55

players on Xbox Series S X, PlayStation

1:58

5 base, like what they can expect. And

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so, we're not messing around this time.

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Keep your eyes peeled for that. When the

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game launches, as soon as it launches,

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we're going to get to work capturing

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footage on those other consoles to show

2:10

you guys. Essentially, we're going to do

2:12

a second before you buy video. That's

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going to be a summary of some of what I

2:16

say here. uh but with a lot of extra

2:19

thoughts and and lots of gameplay for

2:21

those console versions so you could see

2:23

for yourself and make sure that

2:25

everything is copathetic, you know.

2:26

Anyway, enough of that. First things

2:27

first, Crimson Desert drops you into

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this medieval fantasy world filled with

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knights kings maidens goblins

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monsters, dragons, and then weirder

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stuff like some crude robotics and high

2:40

fantasy technologist stuff. You play as

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Cliff. He is a warrior of the Greymanes,

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one of many factions in this world. And

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uh after being killed by a rival

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faction, you're revived by an

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otherworldly force and thrust back into

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the world, but with some superpowers. In

2:58

the early hours of the game, it's up to

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you to just get your bearings, reunite

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with your Greymanes, build a camp and a

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home, and then go out on a bigger

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adventure. Now, I'm going to rip the

3:08

band-aid off here with a negative. Uh,

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but for me personally, the first like

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eight hours or so of this game are not

3:15

good at all. It gets much much better

3:18

after that. Like it really picks up.

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Now, I know hearing that I I know some

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JRPG fans know what I'm talking about,

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but for some people this might come as a

3:26

shock. The game just has so many

3:28

gameplay systems and mechanics that it

3:31

takes hours to slowly introduce you to

3:34

all of it. Like, it trickles out. And uh

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even then, it still actually manages to

3:39

gloss over some things. There's going to

3:40

be stuff that they don't explain to you.

3:41

Look, if a game has a lot and it it

3:44

takes a lot of time to explain it all,

3:46

that could be fine, I guess. It's not

3:47

the game's fault. It's just that the

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quests they give you here, the things

3:51

you need to do are all just pretty

3:53

boring. The game has a lot of weird,

3:55

nonsensical moments that feel like

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disjointed, like stuff was cut from the

3:59

game or or maybe it's just put in place

4:01

to like annoy you or slow you down. your

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motivation is basically very little and

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the game gives you minimal story reasons

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to really care at the outset. I was

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nervous kind of thinking to myself like

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you know what's the what's the big deal

4:12

with this game? This this seems kind of

4:14

lame. But I stuck with it and once this

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game opens up it really opens up and

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it's a ton of funding.

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Uh fun expressive combat that makes you

4:45

feel powerful while keeping the game

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challenging. Loads of variety to it. The

4:50

ability to play as other characters with

4:51

their own unique spins. Uh and then you

4:53

switch to them GTA 5 style. There's base

4:57

building crafting fishing mining

4:59

bounty hunting, mounts, robots,

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jetpacks, riding dragons, weirder and

5:05

weirder enemies. This is a game where

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the developers threw the kitchen sink at

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you. You could do tons of stuff. And

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I've talked about games like this

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before. But the difference with a lot of

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other games we've mentioned in the past

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that take this approach, here in Crimson

5:19

Desert, most of it doesn't feel cynical

5:21

or halfass or including so much just to

5:25

check boxes. Most of the systems here

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are done right and they feel good and

5:30

are nicely implemented down to like

5:32

chopping a tree down or placing a table

5:35

in your house to the feel of a parry or

5:37

horseback controls. But the biggest

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thing I think is combat. There's a lot

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you could do here with it just because

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the move set slowly builds over time.

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You have a block, parry, light attack,

5:48

heavy attack. You very quickly get a

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kind of force push ability that expands

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into more. And you know, you think

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that's it. It it sounds pretty simple,

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but uh the move set expands greatly

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through your magical abilities, but also

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through a pretty damn solid skill tree

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with lots of different things to unlock.

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As much as it's a very hacken slashy

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style game, there's a surprising amount

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of like ability combos you can stack on

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one another and just pull off some

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really cool [ __ ] that makes you feel

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powerful. Uh the strike of a sword, a

6:17

parry, all of that feels really good.

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The way Cliff will rend his sword into

6:22

someone and pop the sword out with like

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a little flash of gore and the enemy

6:26

flying away, it's just satisfying. And

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again, as the move set expands, this

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just gets more and more fun. The game is

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happy to throw tons of enemies at you

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and let you go hog wild. If you want to

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use a bow and arrow to snipe out some

6:38

guys and stealth around, that's fine.

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The stealth is a little weak, but at the

6:42

very least, when you crouch and move

6:44

around, uh the map adapts to show you

6:46

enemies vision cones, which is cool.

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But, you know, typically I would thin

6:49

the herd a little bit and then go all

6:51

out with combat. If you're like me,

6:53

you're going to be playing and you're

6:54

probably going to end up like unlocking

6:55

things and then using them a lot. like,

6:57

you know, getting the ability to throw

6:58

dudes, eventually getting the ability to

7:00

like choke slam clothesline dudes, but

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then more massive magical abilities like

7:05

a ground pound and just like all kinds

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of effects you can stack on one another.

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So again, combat with a pretty simple,

7:12

straightforward foundation uh that gets

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surprisingly complex. And that's a big

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part of what I'm saying here is like,

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you know, when the game really opens up,

7:21

it gets a lot more fun because you get

7:22

to just do all this wild stuff and how

7:25

all these systems, again, starting with

7:27

small foundations and building upon

7:28

that, uh, all kind of lead to fun player

7:32

experimentation. The game's not holding

7:34

your hand. It's letting you just figure

7:36

out what you can do, how capable you are

7:39

just by messing around. Kind of like

7:41

figuring out your favorite tricks in

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like, you know, Tears of the Kingdom or

7:44

something like that. The game has a lot

7:47

of moments that hit the same way. Not to

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mention the fact that like while Cliff

7:51

is very much a Sword and Shield type of

7:53

guy, you do have some weapon variety

7:55

there as well. And then switching to

7:57

other characters uh to get another

7:59

different flavor of combat. They don't

8:01

feel halfass. They all have their own

8:03

move sets that are fairly well thought

8:06

out. As much as Cliff is the one you're

8:08

going to stick to, these characters

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don't feel like an afterthought

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gameplay-wise. At least from what I have

8:13

encountered so far. The combat's really

8:15

strong, but also like the movement,

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which then encourages the exploration.

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Running around as Cliff is great. You

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have a stamina meter and you can upgrade

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that slowly over time thanks to that

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good skill tree I mentioned earlier. But

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Cliff also has this like really cool

8:29

glide ability and then it's not just a

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glide ability cuz you can upgrade that

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to do a variety of things like rocket

8:34

forward and again that relies on your uh

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stamina. So the more you upgrade that

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the better. But riding on horseback is

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really good because not only can you

8:42

engage in combat while on the horse, but

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the horse has a drift ability and the

8:46

horse can be upgraded itself, it can

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also be outfitted with different loot.

8:51

They they really thought of a lot here.

8:53

Everything has a little subsystem. Uh,

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and in terms of loot and stuff like

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that, so far I've really enjoyed how it

8:59

all works, how it all goes down. You

9:01

visit lots of shopkeep keepers. There's

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tons of resources and getting different

9:06

loot feels substantial. You get to very

9:08

quickly outfit Cliff with a lot of

9:10

interesting stuff. And not only that,

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you get to upgrade those things over

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time at a smithy. So if you have a sword

9:16

you really like, you can lean into it

9:18

for a while uh by upgrading it. You

9:20

know, you have your head, your cloak,

9:22

your armor set, your gauntlets, your

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feet, and then along with that, you can

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also dye certain parts of all these

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clothing items for an added little bit

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of customization. And again, all this

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loot, all this stuff from like visually

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to just the feel of it, it all feels

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substantial enough that I I found myself

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very carried along by it. I I was very

9:41

fixated on getting better stuff. Because

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the game world is so massive, you're

9:45

going to want to explore because you're

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constantly going to be stumbling upon

9:48

weird stuff, and I found myself very

9:50

frequently just looking for that next

9:52

thing or just picking stuff up and

9:54

trying to understand it. That being

9:56

said, like the loot system and like the

9:58

inventory system is a little messy. Uh

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there are some limitations first couple

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of hours that are going to really

10:03

frustrate you. Even just some storage

10:05

overall, some questionable decisions as

10:07

well as just the way it's organized on

10:09

your HUD in in your inventory screen.

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Some of that stuff I wish was a little

10:14

stronger, a little less messy because

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some of it can be pretty frustrating.

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But again, uh when you're out there and

10:19

you're looking for stuff, uh one of the

10:21

best aspects is also how this ties into

10:24

faction quest lines and stuff like that.

10:26

So you get all these missions. They're

10:27

all broken down by factions. side stuff,

10:30

bounties, uh the main quest, and you

10:32

know how that branches, but a lot of the

10:34

town areas have their own special place

10:36

where you essentially get to cash in all

10:38

the goodwill you've earned by doing side

10:41

quests for random citizens. These

10:43

special contribution shops are like

10:45

their own separate currency. You earn

10:47

contribution points uh by leveling up

10:49

these quests and stuff like that. So,

10:51

you're actually able to get some really

10:53

cool special loot from these

10:55

contribution shops, meaning it actually

10:57

entices you to want to pick up those

10:59

random side quests. You see some little

11:01

goofy guy on the side of the road with a

11:03

problem, you want to help them because

11:04

it'll contribute to that currency and

11:06

then you'll get cooler stuff. So, just

11:07

like a good loop in terms of encouraging

11:10

you to do quests, encouraging you to

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look for loot. And it's great in a world

11:14

this big. I haven't seen all of it, but

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it is incredibly dense. a lot of biomes,

11:19

but a lot of subbiomes as well that are

11:22

just insanely detailed. The draw

11:25

distance in this game, and I know I'm

11:26

playing on a high-end PC, but even

11:28

still, the draw distance in this game,

11:30

you know, the, you know, the distance,

11:32

the detail you could see far off, is

11:35

unlike anything I've seen in a game

11:37

before. This game, when you start

11:38

walking around and exploring, it really

11:41

does feel like this kind of next

11:42

generational leap from a technical

11:44

standpoint. Just the amount of stuff

11:46

crammed in it. You really did ask for

11:49

it.

12:05

>> And I say that as somebody who is pretty

12:07

burnt out on openw world games, you

12:09

know, enough. These games are endless.

12:11

They're massive sometimes and it's

12:12

ridiculous. But I was just surprised how

12:15

well Crimson Desert really strung me

12:17

along and kept me looking for that next

12:19

place. Part of it is the visuals, like

12:21

how great it looks. But it's also just

12:23

how it feels. There's something to how

12:25

the world feels that just like keeps you

12:27

in it. While it does feel like a nice

12:28

technical leap forward, you know, it

12:30

still has video game issues. Moment to

12:32

moment controls on the ground can be a

12:34

little finicky sometimes. like you know

12:35

when you're just walking around uh

12:37

selecting small objects on the ground to

12:39

pick up, it can be incredibly tedious

12:41

and sometimes you'll miss clicking on

12:43

something and you'll jump instead

12:44

because it's the same button. It can get

12:47

annoying. Uh combined with a camera that

12:49

I'm still not completely comfortable

12:51

with. It really has a mind of its own.

12:54

It's very often showing more of the

12:57

world in front and above my character

13:00

more than focusing on the character

13:01

itself. Sometimes it zooms in

13:04

inexplicably. There is a button where

13:05

you can switch between different viewing

13:07

distances of this camera, but none of

13:09

them really felt quite right for me

13:11

because again, they really did whatever

13:13

they want and they would get stuck on

13:14

things or they just, you know, they

13:16

wouldn't show what I wanted it to show.

13:18

Not to mention that during combat, it

13:19

can also be really annoying. There is a

13:20

lock on button, uh, but sometimes that

13:23

will actually work to your detriment as

13:24

well. So, you got to constantly kind of

13:26

be aware of the camera and that's a

13:28

little crazy when you're also dealing

13:30

with so many other things. Like I

13:31

mentioned, the combat as it builds can

13:34

be pretty complex. Uh specifically

13:36

because one of the main abilities the

13:38

game gives you is like ultra hand from

13:40

uh Tears of the Kingdom. So you're able

13:42

to shoot out this grappling hook, which

13:44

eventually you can kind of use it as a

13:45

grappling hook, but at the start it is

13:47

essentially this big giant hand grabby

13:49

thing that you can grab enemies, you can

13:51

manipulate the environment and what have

13:53

you. And that just adds a whole other

13:55

layer to the complex control scheme.

13:57

Most of the time it works pretty well,

13:59

but it can be kind of overwhelming,

14:01

especially with, and again, like when

14:03

you're really getting the ropes in this

14:04

game, like the game gives you so many

14:06

abilities. You could be stuck at a point

14:07

or at a puzzle and not really come up

14:09

with the solution and really struggle

14:11

because you forget you have so many

14:13

other weird little things in your move

14:15

set move set or your repertoire at your

14:18

disposal. That aside, some of the

14:20

puzzles here are kind of nonsense. I

14:22

really didn't like a lot of them. You're

14:23

probably going to have to look up a

14:24

guide to figure out some of them. For

14:26

every puzzle I found that I enjoyed, I

14:28

found three others that I was like,

14:30

"That's stupid." Or, "Well, that doesn't

14:31

make sense at all." So, it's a

14:33

double-edged sword. Some of them are

14:34

just frustrating or I feel kind of

14:36

poorly designed or laid out. But on the

14:38

other hand, with other things in this

14:40

game, like, you know, it just doesn't

14:41

hold your hand. It really lets you go

14:44

figure things out. It lets you find

14:46

quests completely by yourself. It lets

14:48

you find special items or abilities on

14:51

your own. and its gameplay systems like

14:53

you know combat and navigation and stuff

14:56

like that also are set up to allow you

14:58

to discover ways to use them on your

15:01

own. And I think that's another thing

15:03

that's really helped pull me into this

15:06

because again the story is not really

15:07

going to do it. I like learning about

15:08

the world and seeing what the hell's

15:10

going on with some of the weirder

15:12

elements of it. But ultimately with

15:13

Cliff himself and some of his

15:15

characters, as much as the voice acting

15:17

is pretty solid, I don't really care too

15:19

much about what's going on with them. It

15:20

was it was hard to really reel me in

15:21

with that. I am a story game enjoyer and

15:23

a lore enjoyer and I really wish this

15:26

game gave me more to care about with

15:28

like stuff like that. I wish there were

15:31

characters I fell in love with more. I

15:33

wish there were NPCs I kind of got to

15:35

know a little better, maybe interacted

15:37

with a little more. I wish I felt a

15:39

little bit more connected to this world

15:41

other than the fact that I am in it. It

15:43

is detailed. I feel like a part of it,

15:45

but just with no emotional connection

15:47

whatsoever. But thankfully, again, the

15:50

way the game encourages exploration, the

15:52

amount of things you have at your

15:53

disposal, that has really kept my ass in

15:56

the seat and playing this game. Again,

15:58

there are so many elements in this game,

16:00

but that I don't even have time to cover

16:01

it all in one video. So, I would

16:03

definitely say along with like if you're

16:05

waiting for console footage, uh

16:06

definitely watch some other reviews cuz

16:08

I think people are going to feel pretty

16:09

differently about this one. you really

16:10

need to drill down and make sure this

16:12

game is for you cuz sometimes it's a

16:14

little janky, sometimes it's a little

16:15

weird, sometimes it's a little

16:17

nonsensical, but it can also be

16:18

incredibly rewarding. I've seen a lot of

16:20

people lumping a lot of expectations on

16:22

this one and you know, is it worth the

16:24

hype? I think so far, yeah, it is

16:25

depending on what you want from games,

16:28

depending on your frustration level with

16:30

some weird or quirky things in games. I

16:32

think Crimson Desert is really great so

16:34

far and I'm definitely going to

16:35

recommend it to a fair amount of you

16:36

guys. Again, proving, you know, you do

16:38

your research and just make sure you

16:39

know what you're getting into.

16:40

Hopefully, this helps you out, though.

16:42

This is a before you buy. You know how

16:43

this goes by now. I'll give you some

16:44

pros, some cons, and a bunch of personal

16:46

opinions. So, now I want to hear yours

16:48

down in the comments. What are you

16:49

expecting from this game? Do you think

16:50

this game is going to change the world

16:52

and change your life? Again, I've seen

16:53

hype go crazy for this game, but still,

16:55

ultimately, where's your head at with

16:57

this one? Is this your cup of tea? Can

16:58

you already tell this isn't something

17:00

you're going to be into at all? Either

17:01

way, let us know what you think about

17:02

Crimson Desert. Uh, like I said, keep

17:04

your eyes peeled for that console

17:05

footage video. We're also going to be

17:07

doing tips videos as well. And if you

17:09

have any questions for me at all, be in

17:11

the comments as much as possible. But

17:12

ultimately, the best way to get at me is

17:14

hit me up on social media, Jakebaldino,

17:17

or on YouTube, Jakebaldino, my other

17:19

channel. But thank you guys for

17:20

listening. Hopefully this helped.

17:22

Clicking the like button helps us out.

17:24

If you do that, thank you very much. But

17:25

that's all I got for you. Thanks for

17:27

watching and we'll see you guys next

17:28

time.

17:40

I'll enjoy your death.