And we're back with another episode of
Before You Buy, that show where we give
you some straight up gameplay and our
first impressions of the latest games
releasing. It's me, Jake Baldino, and
today we're talking about Crimson
Desert. There's been a lot of hype about
this big, splashy openw world game. Man,
it's been in development uh by Korean
studio Pearl Abyss for many years now
with some incredible looking visuals,
but hype can be a dangerous thing. Now,
how is the game actually? Is it actually
fun to play? Well, it certainly is.
Crimson Desert is like well inspired
clearly by so many other big games from
like The Witcher to Skyrim to Tears of
the Kingdom to even a little Monster
Hunter manages to feel like a unique
experience. Sometimes it's a weird
experience and I think some types of
gamers are just going to completely be
turned off by some of it or just nope
out. But ultimately, this feels like a
big ambitious, sometimes goofy, but
passionate video game theme park to play
around in. Basically, if you can put up
with some BS here and there and are okay
with great gameplay, but not a very
compelling story, at least so far, then
you'll have a blast in this world, man.
Fun combat, rewarding exploration. The
game does not hold your hand. It gives
you a generous amount of game and
content and just great music and
visuals. I've really enjoyed my time
here. Now, keep in mind this is a
massive game, like staggeringly big. One
of the biggest we've seen in a long
time. And and this is just going to be
our first impressions here. We've been
playing a review copy, and this footage
is captured running on PC and is
spoiler-free. The footage you see here
only scratches the surface as we keep it
to early stuff to avoid spoilers. Now,
another thing, another uh disclaimer
about footage here. This is the PC
footage. We did not get our hands on
console version of the game. And I've
seen a lot of questions out there about
the quality of console graphics and what
players on Xbox Series S X, PlayStation
5 base, like what they can expect. And
so, we're not messing around this time.
Keep your eyes peeled for that. When the
game launches, as soon as it launches,
we're going to get to work capturing
footage on those other consoles to show
you guys. Essentially, we're going to do
a second before you buy video. That's
going to be a summary of some of what I
say here. uh but with a lot of extra
thoughts and and lots of gameplay for
those console versions so you could see
for yourself and make sure that
everything is copathetic, you know.
Anyway, enough of that. First things
first, Crimson Desert drops you into
this medieval fantasy world filled with
knights kings maidens goblins
monsters, dragons, and then weirder
stuff like some crude robotics and high
fantasy technologist stuff. You play as
Cliff. He is a warrior of the Greymanes,
one of many factions in this world. And
uh after being killed by a rival
faction, you're revived by an
otherworldly force and thrust back into
the world, but with some superpowers. In
the early hours of the game, it's up to
you to just get your bearings, reunite
with your Greymanes, build a camp and a
home, and then go out on a bigger
adventure. Now, I'm going to rip the
band-aid off here with a negative. Uh,
but for me personally, the first like
eight hours or so of this game are not
good at all. It gets much much better
after that. Like it really picks up.
Now, I know hearing that I I know some
JRPG fans know what I'm talking about,
but for some people this might come as a
shock. The game just has so many
gameplay systems and mechanics that it
takes hours to slowly introduce you to
all of it. Like, it trickles out. And uh
even then, it still actually manages to
gloss over some things. There's going to
be stuff that they don't explain to you.
Look, if a game has a lot and it it
takes a lot of time to explain it all,
that could be fine, I guess. It's not
the game's fault. It's just that the
quests they give you here, the things
you need to do are all just pretty
boring. The game has a lot of weird,
nonsensical moments that feel like
disjointed, like stuff was cut from the
game or or maybe it's just put in place
to like annoy you or slow you down. your
motivation is basically very little and
the game gives you minimal story reasons
to really care at the outset. I was
nervous kind of thinking to myself like
you know what's the what's the big deal
with this game? This this seems kind of
lame. But I stuck with it and once this
game opens up it really opens up and
it's a ton of funding.
Uh fun expressive combat that makes you
feel powerful while keeping the game
challenging. Loads of variety to it. The
ability to play as other characters with
their own unique spins. Uh and then you
switch to them GTA 5 style. There's base
building crafting fishing mining
bounty hunting, mounts, robots,
jetpacks, riding dragons, weirder and
weirder enemies. This is a game where
the developers threw the kitchen sink at
you. You could do tons of stuff. And
I've talked about games like this
before. But the difference with a lot of
other games we've mentioned in the past
that take this approach, here in Crimson
Desert, most of it doesn't feel cynical
or halfass or including so much just to
check boxes. Most of the systems here
are done right and they feel good and
are nicely implemented down to like
chopping a tree down or placing a table
in your house to the feel of a parry or
horseback controls. But the biggest
thing I think is combat. There's a lot
you could do here with it just because
the move set slowly builds over time.
You have a block, parry, light attack,
heavy attack. You very quickly get a
kind of force push ability that expands
into more. And you know, you think
that's it. It it sounds pretty simple,
but uh the move set expands greatly
through your magical abilities, but also
through a pretty damn solid skill tree
with lots of different things to unlock.
As much as it's a very hacken slashy
style game, there's a surprising amount
of like ability combos you can stack on
one another and just pull off some
really cool [ __ ] that makes you feel
powerful. Uh the strike of a sword, a
parry, all of that feels really good.
The way Cliff will rend his sword into
someone and pop the sword out with like
a little flash of gore and the enemy
flying away, it's just satisfying. And
again, as the move set expands, this
just gets more and more fun. The game is
happy to throw tons of enemies at you
and let you go hog wild. If you want to
use a bow and arrow to snipe out some
guys and stealth around, that's fine.
The stealth is a little weak, but at the
very least, when you crouch and move
around, uh the map adapts to show you
enemies vision cones, which is cool.
But, you know, typically I would thin
the herd a little bit and then go all
out with combat. If you're like me,
you're going to be playing and you're
probably going to end up like unlocking
things and then using them a lot. like,
you know, getting the ability to throw
dudes, eventually getting the ability to
like choke slam clothesline dudes, but
then more massive magical abilities like
a ground pound and just like all kinds
of effects you can stack on one another.
So again, combat with a pretty simple,
straightforward foundation uh that gets
surprisingly complex. And that's a big
part of what I'm saying here is like,
you know, when the game really opens up,
it gets a lot more fun because you get
to just do all this wild stuff and how
all these systems, again, starting with
small foundations and building upon
that, uh, all kind of lead to fun player
experimentation. The game's not holding
your hand. It's letting you just figure
out what you can do, how capable you are
just by messing around. Kind of like
figuring out your favorite tricks in
like, you know, Tears of the Kingdom or
something like that. The game has a lot
of moments that hit the same way. Not to
mention the fact that like while Cliff
is very much a Sword and Shield type of
guy, you do have some weapon variety
there as well. And then switching to
other characters uh to get another
different flavor of combat. They don't
feel halfass. They all have their own
move sets that are fairly well thought
out. As much as Cliff is the one you're
going to stick to, these characters
don't feel like an afterthought
gameplay-wise. At least from what I have
encountered so far. The combat's really
strong, but also like the movement,
which then encourages the exploration.
Running around as Cliff is great. You
have a stamina meter and you can upgrade
that slowly over time thanks to that
good skill tree I mentioned earlier. But
Cliff also has this like really cool
glide ability and then it's not just a
glide ability cuz you can upgrade that
to do a variety of things like rocket
forward and again that relies on your uh
stamina. So the more you upgrade that
the better. But riding on horseback is
really good because not only can you
engage in combat while on the horse, but
the horse has a drift ability and the
horse can be upgraded itself, it can
also be outfitted with different loot.
They they really thought of a lot here.
Everything has a little subsystem. Uh,
and in terms of loot and stuff like
that, so far I've really enjoyed how it
all works, how it all goes down. You
visit lots of shopkeep keepers. There's
tons of resources and getting different
loot feels substantial. You get to very
quickly outfit Cliff with a lot of
interesting stuff. And not only that,
you get to upgrade those things over
time at a smithy. So if you have a sword
you really like, you can lean into it
for a while uh by upgrading it. You
know, you have your head, your cloak,
your armor set, your gauntlets, your
feet, and then along with that, you can
also dye certain parts of all these
clothing items for an added little bit
of customization. And again, all this
loot, all this stuff from like visually
to just the feel of it, it all feels
substantial enough that I I found myself
very carried along by it. I I was very
fixated on getting better stuff. Because
the game world is so massive, you're
going to want to explore because you're
constantly going to be stumbling upon
weird stuff, and I found myself very
frequently just looking for that next
thing or just picking stuff up and
trying to understand it. That being
said, like the loot system and like the
inventory system is a little messy. Uh
there are some limitations first couple
of hours that are going to really
frustrate you. Even just some storage
overall, some questionable decisions as
well as just the way it's organized on
your HUD in in your inventory screen.
Some of that stuff I wish was a little
stronger, a little less messy because
some of it can be pretty frustrating.
But again, uh when you're out there and
you're looking for stuff, uh one of the
best aspects is also how this ties into
faction quest lines and stuff like that.
So you get all these missions. They're
all broken down by factions. side stuff,
bounties, uh the main quest, and you
know how that branches, but a lot of the
town areas have their own special place
where you essentially get to cash in all
the goodwill you've earned by doing side
quests for random citizens. These
special contribution shops are like
their own separate currency. You earn
contribution points uh by leveling up
these quests and stuff like that. So,
you're actually able to get some really
cool special loot from these
contribution shops, meaning it actually
entices you to want to pick up those
random side quests. You see some little
goofy guy on the side of the road with a
problem, you want to help them because
it'll contribute to that currency and
then you'll get cooler stuff. So, just
like a good loop in terms of encouraging
you to do quests, encouraging you to
look for loot. And it's great in a world
this big. I haven't seen all of it, but
it is incredibly dense. a lot of biomes,
but a lot of subbiomes as well that are
just insanely detailed. The draw
distance in this game, and I know I'm
playing on a high-end PC, but even
still, the draw distance in this game,
you know, the, you know, the distance,
the detail you could see far off, is
unlike anything I've seen in a game
before. This game, when you start
walking around and exploring, it really
does feel like this kind of next
generational leap from a technical
standpoint. Just the amount of stuff
crammed in it. You really did ask for
it.
>> And I say that as somebody who is pretty
burnt out on openw world games, you
know, enough. These games are endless.
They're massive sometimes and it's
ridiculous. But I was just surprised how
well Crimson Desert really strung me
along and kept me looking for that next
place. Part of it is the visuals, like
how great it looks. But it's also just
how it feels. There's something to how
the world feels that just like keeps you
in it. While it does feel like a nice
technical leap forward, you know, it
still has video game issues. Moment to
moment controls on the ground can be a
little finicky sometimes. like you know
when you're just walking around uh
selecting small objects on the ground to
pick up, it can be incredibly tedious
and sometimes you'll miss clicking on
something and you'll jump instead
because it's the same button. It can get
annoying. Uh combined with a camera that
I'm still not completely comfortable
with. It really has a mind of its own.
It's very often showing more of the
world in front and above my character
more than focusing on the character
itself. Sometimes it zooms in
inexplicably. There is a button where
you can switch between different viewing
distances of this camera, but none of
them really felt quite right for me
because again, they really did whatever
they want and they would get stuck on
things or they just, you know, they
wouldn't show what I wanted it to show.
Not to mention that during combat, it
can also be really annoying. There is a
lock on button, uh, but sometimes that
will actually work to your detriment as
well. So, you got to constantly kind of
be aware of the camera and that's a
little crazy when you're also dealing
with so many other things. Like I
mentioned, the combat as it builds can
be pretty complex. Uh specifically
because one of the main abilities the
game gives you is like ultra hand from
uh Tears of the Kingdom. So you're able
to shoot out this grappling hook, which
eventually you can kind of use it as a
grappling hook, but at the start it is
essentially this big giant hand grabby
thing that you can grab enemies, you can
manipulate the environment and what have
you. And that just adds a whole other
layer to the complex control scheme.
Most of the time it works pretty well,
but it can be kind of overwhelming,
especially with, and again, like when
you're really getting the ropes in this
game, like the game gives you so many
abilities. You could be stuck at a point
or at a puzzle and not really come up
with the solution and really struggle
because you forget you have so many
other weird little things in your move
set move set or your repertoire at your
disposal. That aside, some of the
puzzles here are kind of nonsense. I
really didn't like a lot of them. You're
probably going to have to look up a
guide to figure out some of them. For
every puzzle I found that I enjoyed, I
found three others that I was like,
"That's stupid." Or, "Well, that doesn't
make sense at all." So, it's a
double-edged sword. Some of them are
just frustrating or I feel kind of
poorly designed or laid out. But on the
other hand, with other things in this
game, like, you know, it just doesn't
hold your hand. It really lets you go
figure things out. It lets you find
quests completely by yourself. It lets
you find special items or abilities on
your own. and its gameplay systems like
you know combat and navigation and stuff
like that also are set up to allow you
to discover ways to use them on your
own. And I think that's another thing
that's really helped pull me into this
because again the story is not really
going to do it. I like learning about
the world and seeing what the hell's
going on with some of the weirder
elements of it. But ultimately with
Cliff himself and some of his
characters, as much as the voice acting
is pretty solid, I don't really care too
much about what's going on with them. It
was it was hard to really reel me in
with that. I am a story game enjoyer and
a lore enjoyer and I really wish this
game gave me more to care about with
like stuff like that. I wish there were
characters I fell in love with more. I
wish there were NPCs I kind of got to
know a little better, maybe interacted
with a little more. I wish I felt a
little bit more connected to this world
other than the fact that I am in it. It
is detailed. I feel like a part of it,
but just with no emotional connection
whatsoever. But thankfully, again, the
way the game encourages exploration, the
amount of things you have at your
disposal, that has really kept my ass in
the seat and playing this game. Again,
there are so many elements in this game,
but that I don't even have time to cover
it all in one video. So, I would
definitely say along with like if you're
waiting for console footage, uh
definitely watch some other reviews cuz
I think people are going to feel pretty
differently about this one. you really
need to drill down and make sure this
game is for you cuz sometimes it's a
little janky, sometimes it's a little
weird, sometimes it's a little
nonsensical, but it can also be
incredibly rewarding. I've seen a lot of
people lumping a lot of expectations on
this one and you know, is it worth the
hype? I think so far, yeah, it is
depending on what you want from games,
depending on your frustration level with
some weird or quirky things in games. I
think Crimson Desert is really great so
far and I'm definitely going to
recommend it to a fair amount of you
guys. Again, proving, you know, you do
your research and just make sure you
know what you're getting into.
Hopefully, this helps you out, though.
This is a before you buy. You know how
this goes by now. I'll give you some
pros, some cons, and a bunch of personal
opinions. So, now I want to hear yours
down in the comments. What are you
expecting from this game? Do you think
this game is going to change the world
and change your life? Again, I've seen
hype go crazy for this game, but still,
ultimately, where's your head at with
this one? Is this your cup of tea? Can
you already tell this isn't something
you're going to be into at all? Either
way, let us know what you think about
Crimson Desert. Uh, like I said, keep
your eyes peeled for that console
footage video. We're also going to be
doing tips videos as well. And if you
have any questions for me at all, be in
the comments as much as possible. But
ultimately, the best way to get at me is
hit me up on social media, Jakebaldino,
or on YouTube, Jakebaldino, my other
channel. But thank you guys for
listening. Hopefully this helped.
Clicking the like button helps us out.
If you do that, thank you very much. But
that's all I got for you. Thanks for
watching and we'll see you guys next
time.
I'll enjoy your death.
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