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The 'Crimson Desert' Aftermath...

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Well, everyone, it has been almost a
0:00

Well, everyone, it has been almost a

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week as of the time I'm recording this

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video since the launch of Crimson

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Desert. And I figured it was about as

0:07

good a time as any to do a bit of a

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pulse check, talk about the launch, the

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aftermath, and everything that happened

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in the last week with the game. As you

0:16

guys know, I'm a big fan of Crimson

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Desert. When I reviewed it, I said as

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much, but I stressed that this was going

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to be a game that some people would love

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and other people would hate. I also

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stressed that there was a lot of clunk

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with the game, some bugs, some

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eccentricities, let's say. But I

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stressed in the video that this was

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something I wouldn't be surprised if

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they had patched within a week because

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this team works so ridiculously quickly.

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And since launch, they have done a

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number of updates to the game. one major

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one that hit just a couple of days ago

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which changed like the control scheme

0:48

patched in a bunch of new fast travel

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locations and as you can see Cammy here

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collected all of the major patch notes

0:53

and mentioned that they reduced health

0:55

and damage of certain bosses to make

0:56

them more approachable. Let's just say

0:59

uh because some of them were rough. They

1:02

added a storage chest to the camp so you

1:03

can now keep your goods in there.

1:05

Increased healing from food. Trees can

1:07

be cut down with standard attacks. the

1:08

vision like helmet that you put on to

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relive memories and stuff now

1:12

automatically equips itself. Previously,

1:14

it would prompt you with like the start

1:16

button in the bottom right to put it on

1:18

after you scanned a memory basically,

1:21

but some people didn't see that and

1:22

would manually put the helmet on in the

1:24

settings. So now they just automatically

1:26

put it on for you. So there's no excuse

1:28

for missing it, you know, to try to make

1:30

it just streamlined. the horse will

1:32

approach players, increased

1:33

responsiveness of the jump, increased UI

1:36

uh menu responsiveness and like cool

1:38

downs on switching tabs quickly, stuff

1:40

like that. Uh reduce difficulty of arm

1:42

wrestling and archery miniame, improved

1:44

keyboard and mouse controls, and they

1:46

are going to be overhauling controller

1:48

uh controls at some point in the near

1:50

future. There's even one thing they

1:51

tweaked which I just want to point out

1:54

because it's one of those things you

1:55

take for granted until you don't have

1:56

it. All through the review process,

1:59

there was no like exit game button. I'm

2:02

not joking. If you wanted to quit the

2:03

game, you would have to go to title

2:05

screen and then hold down B or escape

2:08

and then close the game from there. Now,

2:10

you can see this was previously just a

2:12

blank rectangle in the menu. Now, it's

2:14

been replaced and there's an actual exit

2:16

button there, which is a very nice thing

2:18

to have. And to be clear, a lot of these

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overhauls and improvements that they've

2:21

made were in the works before reviews

2:23

went up, before launch. It's just that

2:25

they landed, you know, a couple of days

2:27

after launch. So, people are like, "Wow,

2:29

they did that in 2 days. It took them

2:31

like a week." Not that that's not crazy

2:33

impressive, but still, it's it's based

2:36

on the feedback they're getting. They

2:37

are very very quickly working their

2:39

butts off to get stuff done, and it

2:41

makes a difference. You can really tell

2:42

and appreciate it. One of the other

2:44

things that's become readily apparent is

2:46

that this is very much a game, as

2:48

predicted, that takes a bit to get into.

2:50

The onboarding is pretty rough,

2:52

honestly. And it takes a number of hours

2:55

for you to really get your feet under

2:56

you. And this is one of those things

2:58

where it's totally fair if you play a

2:59

game like Crimson Desert and it just

3:01

doesn't click with you. You don't get

3:03

it. You're not having fun within 3 to

3:05

four hours. I get it. Like, yeah, if

3:07

you're not having fun, it's it's that

3:09

old like acquired taste problem where

3:12

people tell you, "Hey, if you keep

3:14

trying this, eventually you'll love it."

3:15

Like, you know, really good whisies or

3:17

caviar. They're like, "If you engage

3:19

with it, eventually you'll love it." And

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it's like, I get that, but I really like

3:24

McDonald's right now, you know, like I

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don't I don't feel the need to acquire a

3:29

taste at this point. I'm good with where

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I'm at. Uh, and I I think that that's a

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totally valid and fair perspective to

3:36

have. But I will say when Crimson Desert

3:38

clicks with you, it clicks all across

3:41

social media. Yeah, and I'm sure even in

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the comment section of this video,

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you're going to see people that are

3:46

praising it and saying that they can't

3:47

put it down. There's videos going viral

3:49

of people figuring out new stuff like

3:51

how to get cat armor in the game and

3:53

like where to go to to get that. There's

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all sorts of different ones you can get.

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You can get like a bulldog puppy and uh

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put like actual animal armor on him as

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he follows you throughout the world,

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which is awesome. There's so much to

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this game and it's one of those games

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that really rewards you for taking your

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time for exploring and finding all of

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these little little bitty things in

4:14

every nook and cranny. And like even now

4:16

I'm still learning stuff about the game

4:18

that I didn't know before, such as the

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fact that as Blaine points out, you can

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apparently ride cows as well. It's not

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just dragon mounts, you can ride a cow,

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too, cuz why not? Nick Tech also clipped

4:29

this one where you can find like a

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pirate ship in the game. And while you

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can't sail it yet, I don't know, maybe a

4:36

future expansion or something, there are

4:38

items to be found within them, like a

4:40

unique pirate hat that has all sorts of

4:41

unique abilities tied to it as well.

4:43

Like apparently the hat itself kind of

4:46

puts off a glow when you're near

4:47

treasure, which is just kind of a fun

4:49

little touch. Makes sense. Pirate

4:51

treasure. Yeah, it checks out. But

4:52

there's also other things that we're

4:54

learning about the game through players

4:56

testing. Like, as you can see in this

4:57

shot right here, I just showed you,

4:59

there's like puddles. When the the game

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has like a rainstorm come through and it

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creates a puddle on the ground, which

5:05

already is crazy, it will apparently dry

5:08

faster in these sunny areas versus the

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areas with a lot of shade. Somehow the

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game is tracking how much shade is on a

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certain area and that affects how

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quickly the water puddle clears up and

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dries back to normal, which is like

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I don't like it's I'm I'm speechless.

5:28

Like that's crazy. And seeing some of

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the other armor sets and stuff that

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people are finding that make you look

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like you're straight out of Lord of the

5:34

Rings, it's like really engaging. Gets

5:36

you excited to be like, I wonder where

5:37

that is. And it's not a $20

5:39

microtransaction. Okay, now for sake of

5:41

spoilers, I loaded into an earlier game

5:44

save just cuz I didn't want to

5:46

potentially spoil cuz I'm currently in

5:48

an area that Digital Foundry mentioned

5:51

with some uh robotic,

5:54

let's say, bugs of of a sort. And so, if

5:56

you don't want to see that until you

5:58

reach that point, that's totally fair. I

6:00

won't spoil it for you. This is just

6:02

kind of generic forest area. But, I will

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say there is so much to see and find in

6:07

the game. It is outrageous. like it's

6:11

actually ridiculous and it's it's made

6:14

me think of something that I think is

6:16

really coming to a head in 2026 more so

6:20

than I expected and that is this like

6:22

gap between certain types of players but

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also just like the broader games media.

6:27

So like don't let a place like IGN

6:29

convince you that I wish there was more

6:31

to find than it beautiful locations.

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Like you can say a lot about Crimson

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Desert. Criticizing it for like a lack

6:37

of content is crazy work. Like that's

6:40

wild. Now, to their credit, in the

6:42

actual article, there is a bit more

6:44

nuance, but it basically boils down to

6:47

the story is not the focus. When you go

6:49

out and explore, you'll have more fun,

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which I feel like anybody could have

6:54

told you. And I feel like that was

6:56

already communicated by everybody who

6:58

experienced the game. But, you know

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what? I I don't know. I guess I

7:02

shouldn't be that surprised anymore. But

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I think that type of gap has opened

7:06

between a lot of players where like if

7:08

you go into a game with with the wrong

7:10

expectations, you may not have that good

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of a time. Like I think a game like this

7:15

is the most fun.

7:18

There we go. When you are are just kind

7:21

of exploring openly. This is spooky. um

7:25

openly and freely and you're not really

7:28

trying that hard to stick to a specific

7:30

quest line or to uh stick to a very

7:34

particular set of quest objectives. It's

7:36

just not that kind of game. But when

7:38

people go into it expecting it to be

7:40

like that, they end up frustrated. They

7:42

end up feeling like, I don't know what

7:43

to do. And that's what the first like 7

7:45

to 8 hours of the game for a lot of

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people feels like where they just don't

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really know, for lack of a better term,

7:52

how to play it, you know? And that's

7:54

true of every game. Some games that take

7:55

too a while to settle into them. Like

7:57

Red Dead 2, one of my favorite games of

7:58

all time, it's pretty slow in the start.

8:01

I mean, it's like a meme that the snowy

8:04

sections are really dry and it takes a

8:06

little while for the game to get going.

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And that's very much true. But once you

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get past that, once it clicks and you

8:12

start living the cowboy fantasy, dude,

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it there's just nothing else like it.

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It's awesome. But I think that is what's

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really cool about Crimson Desert is that

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once you kind of give yourself over and

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you just start to wonder, I wonder

8:25

what's in that waterfall. Or like right

8:27

here, as you can see, when I focus,

8:28

those little lights glow in the

8:30

distance. Those are little points of

8:33

interest or pieces of treasure that I

8:35

should seek out. And if I seek them out

8:37

with this, you can see certain things

8:39

are really highlighted as points of

8:41

focus that I should seek out. And once

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you learn to use these types of tools

8:46

and to just explore the game for the

8:48

sake of exploring it, it opens up a a

8:51

world that's unlike Oh no, I got

8:54

attacked by the bush. Or no, by the

8:56

thorns. It's not a bush, it's a thorn

8:57

bush. God damn it.

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Felt like I just had a stroke. That was

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weird. Anyway, I I think once you kind

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of learn how the game wants you to

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engage with it, you have a lot more

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time. And that's what I was trying to

9:11

communicate and mention in like my

9:13

preview coverage of the game, which was

9:15

that this is a game some people will

9:17

love and hate based on how they engage

9:19

with games. If you need more, for lack

9:21

of a better term, yellow paint or

9:23

guidance, you're just flatly not going

9:25

to have that much fun straight up. And

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that's okay. There's certain games I

9:30

don't have a lot of fun with. I suck at

9:32

fighting games. I'm really bad at them.

9:34

It's not even that entertaining to

9:36

watch. It's just bad. And that's okay.

9:39

It just means that those are not my type

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of games. It doesn't mean those games

9:42

are bad. It means I'm bad at them. You

9:45

know, here's the uh the point that was

9:47

glistening and boom, I got a fast travel

9:50

point because I I looked in the

9:53

environment, found a point of interest,

9:54

and sought it out. You know, that's how

9:56

it works. But like I was saying, if

9:57

you're a player that wants more

9:59

guidance, this is just not the game for

10:01

you. It's it's not designed that way.

10:04

And that's one of its strengths, I

10:06

think, but it's also going to for some

10:09

people be its weakness. It's precisely

10:11

because it's not designed for everybody

10:13

that it excels at being for somebody

10:15

like me uh that really likes the

10:18

open-ended exploration. And uh that's

10:20

why, you know, some people bounced off

10:22

of Breath of the Wild, for example.

10:24

There are some people that played it and

10:25

were like, I don't know what to do. I'm

10:26

just going around shrines. I don't like

10:27

it. Where's the story? And that's a fine

10:29

feeling to have. It probably just means

10:31

it's not your type of game, which is

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cool. That's fine. It doesn't mean the

10:36

game is bad, though. But I think that's

10:37

what was so revealing during the review

10:39

process is that there were a lot of

10:40

people where the game clearly was just

10:43

not for them. They were critiquing it

10:44

for not having that compelling of a

10:46

narrative, for the characters not being

10:48

as much in focus as they would have

10:50

expected. Constant comparisons to The

10:52

Witcher 3 or Red Dead 2 and its story.

10:55

And so they ended up scoring the game

10:57

because it wasn't what they wanted, not

10:59

based on what it actually was. And when

11:02

you meet the game where it's at and you

11:04

play it for what it is, you end up

11:06

having a great time with it. And I think

11:08

it's just, you know, the nature of the

11:09

beast when it comes to reviews is that

11:11

sometimes a game is not going to be a

11:12

for a reviewer. And so you end up in

11:15

this weird spot where certain content uh

11:18

in the game you just don't enjoy. But

11:20

it's not because the content's bad. It's

11:22

just content that you don't find that

11:24

engaging or interesting, you know. Oh my

11:26

god, dude. Look. Look. This is This

11:29

ain't just a pirate ship. This is a

11:31

whailing ship. Do you see what's on the

11:33

shore over there

11:35

with the birds circling over top?

11:38

Dude, they went whaling.

11:42

What?

11:45

That's cool, dude. I didn't know that

11:48

was a thing over here, but there you go.

11:50

See? still learning new stuff. Oh, he's

11:53

a good boy. Oh, he's a good boy. It

11:56

looks like my cat, Hermione.

11:59

Oh, that's a good boy. Oh, yes. My dog's

12:03

jealous.

12:05

Do you want some seafood? I got some

12:07

seafood for you. Honest question, would

12:09

a cat like whale? I don't actually think

12:13

they would. Aren't they blubbery? I

12:14

don't think they would even like a

12:15

whale. But here, my gift to you. My gift

12:19

to you. Oh. Oh, you give it to pets.

12:21

Give it to pets. Good kitty. Okay. Set.

12:24

Set him down.

12:27

This is yours now. Enjoy.

12:30

Enjoy all the seafood you want.

12:34

That's baller, dude. That's crazy. But

12:37

anyway, I think it's opened up a lot of

12:39

discourse around like what makes a a

12:42

game good for reviewers is not

12:44

necessarily what's going to make it good

12:46

for the individual, you know, gamer that

12:49

uh is looking for just something

12:51

different. There's all sorts of

12:52

stereotypes with games nowadays where,

12:55

you know, it's uh it's kind of like a

12:57

movie being Oscar bait, you know, where

12:59

it's like, oh, this wasn't made for

13:01

general audiences, it's made to get

13:02

awards. There's this feeling that

13:04

there's certain games that are designed

13:05

for reviewers and then games designed

13:07

for like quote unquote gamers for for

13:10

more typical gamers that are not

13:12

interested in like the really cinematic

13:15

stuff or or the type of thing that

13:16

reviews really well. I love the spear

13:19

dude. This one's so good. And honestly,

13:20

I don't think that that is totally fair.

13:22

I don't think it whittleles down that

13:24

simply. I think it's a little more

13:25

nuanced than that. I think it's just an

13:27

artifact of how big companies try to

13:30

assign reviewers to stuff. There's going

13:32

to be games that don't click with

13:34

certain reviewers, but because everybody

13:36

has to put a number on the game, it

13:38

leads to situations where a game gets a

13:41

bad score, not because it's a bad game,

13:42

but because it wasn't something the

13:44

reviewer was ever really going to like.

13:47

And when you bring up that point, the

13:49

reviewer gets like kind of offended and

13:51

insulted that you disagree and then they

13:54

kind of crash out.

13:56

A tale as old as time. It's okay if you

13:59

don't like certain games. That's totally

14:01

totally fine. You don't have to like

14:02

Crimson Desert. You don't have to like

14:04

Marathon. You don't have to like uh Red

14:07

Dead 2 or Breath of the Wild or The

14:08

Witcher 3. There's plenty of people who

14:11

who are diehard gamers who are really

14:13

passionate about the hobby that don't

14:15

like some of those games that are

14:16

critically acclaimed that a lot of other

14:18

people have in their best ever, you

14:20

know. But I think the uh the discourse

14:23

around Crimson Desert has just been

14:25

really fascinating because it's been so

14:28

polarizing. The people that love it

14:30

really love it and the people that don't

14:33

just do not understand why people are

14:36

connecting with it. They're they're

14:37

thoroughly flabbergasted. And maybe it's

14:40

just because the controls are a little

14:41

clunky. Maybe it's because they need a

14:44

story that is really really compelling

14:47

to keep them motivated to go through a

14:48

story or to go through a campaign and

14:50

and explore a world, which is totally

14:52

fine. But for others, they see a world

14:54

like this and this is all they need to

14:56

to know. like this is all they need.

14:58

They see that spire over there, they

15:00

want to climb it, which by this point in

15:01

the game, you will have already done.

15:03

Spoilers. You want to climb that spire,

15:05

you can do that, too. You want to know

15:06

what's behind that waterfall, you can.

15:08

When I started the video, we were up on

15:10

that little cliff right there. We were

15:12

up there and then we jumped down. We

15:14

went over here. We went down to the

15:16

fishing village. Did all that. No

15:18

intention beyond one like light

15:21

reflecting in the distance. And that's

15:23

what motivated us to run all the way

15:24

down there. Did you see that?

15:27

There's one down there. Let's go find

15:29

it. And there are quests. There is a

15:30

story here. There are characters that

15:33

that I find, you know, entertaining and

15:36

engaging. But it's just one of those

15:39

games that either you get it or you

15:42

don't. And it's just been fascinating to

15:44

see the disconnect with some people. But

15:47

what I do know is that I'm having a

15:49

great time. I'm thoroughly enjoying it.

15:51

I mean, even Joe, like, dude, the water.

15:53

Look at the water. The waves crash in

15:56

and simulate around the rocks. That's

15:58

crazy. I saw an article that just went

16:00

up about how one of the developers on

16:02

Red Dead 2 was thoroughly impressed with

16:04

the water system in Crimson Desert and

16:07

said it was more advanced than anything

16:09

he was aware of in any of the other

16:10

games that they've been working on.

16:12

Like, it's just very, very impressive.

16:13

And I believe it cuz I haven't seen

16:15

in-game water that looks that crazy

16:17

good, I think, ever. which is saying

16:21

something cuz there's been a lot of

16:22

effort put into some in-game water over

16:24

the years. It's just very impressively

16:27

done here. But listen, at the end of the

16:28

day, I'm just glad that people are

16:30

playing the game. They gave it a shot

16:32

and they're having a great time. And it

16:34

seems like the very very quick

16:36

turnaround on patches, the uh later

16:39

people get into the game, the more they

16:41

get hooked into it. And it seems like

16:43

the discourse around Crimson Desert now

16:45

is shifting from uh but IGN said it's

16:48

bad and now it's shifting more towards

16:51

bro I found out that you can put your

16:53

cat in armor and I found out that you

16:55

can use a cow as a mount. That's

16:59

awesome. And so people are starting to

17:00

focus on the game itself instead of the

17:03

discourse around the game which I think

17:06

is where of course most games are going

17:08

to excel. And so while in the initial

17:10

aftermath of the review scores dropping

17:12

the stock plummeted 30%. Like no joke

17:15

just today the stock recovered 26%.

17:18

Which is crazy. Like it's just crazy.

17:21

But it's cuz investors saw oh they sold

17:23

3 million copies now. Oh what are the

17:26

hour engagement times like? Oh and all

17:29

of a sudden again the narrative stops

17:31

being about like the narrative of the

17:33

narrative around the game. It becomes

17:35

about the game itself which is where I

17:37

think it's going to excel. And my guess

17:38

is they're going to continue breaking

17:40

records on concurrent player counts,

17:42

especially like on the weekends. Uh

17:44

right now we're in the middle of the

17:45

work week and they're still getting to

17:47

like roughly 200,000 concurrent players

17:49

in the middle of the workday, which is

17:52

crazy. Uh on Sunday, they reached a new

17:54

all-time peak of 248,000

17:57

players just on Steam. And I wouldn't be

17:59

surprised if they hit another all-time

18:01

peak this weekend as word of mouth

18:03

continues to spin and spin. As you can

18:05

see, the reviews have also skyrocketed

18:07

up significantly. They were like fully

18:10

mixed when the game first launched due

18:12

to like performance issues or due to

18:15

controls and some stuff like that that

18:16

they've already fixed or addressed,

18:18

which is wild. And I can at least say

18:20

that anecdotally, I've had friends and

18:22

family that were not interested in the

18:24

game at launch that have started to see

18:26

like Tik Toks and YouTube videos and

18:29

Facebook posts about the game and about

18:31

some of the stuff that's in the game.

18:32

and it's tickled their interest. They've

18:35

they've gotten intrigued by just how

18:37

massive this game is. It's starting to

18:40

tickle the veil of like the mainstream

18:42

veil. And uh I wouldn't be surprised if

18:44

it continues to make gains and gain

18:47

momentum as uh the next few weeks go by.

18:50

As people get deeper and deeper into the

18:52

game and find new stuff, I think there's

18:54

going to be even more people who are

18:55

willing to jump in and give it a shot.

18:56

Add on to that some of the other stuff

18:57

such as the resurfaced comments from the

18:59

CEO mentioning that if the game sold

19:01

well enough, they would look at doing a

19:03

multiplayer update uh expansion, which

19:06

would be crazy. Like, if you've not seen

19:08

what you can do by summoning one of your

19:10

companions to fight alongside you, it's

19:12

crazy. And the idea of doing some of

19:14

these boss fights with a friend, I think

19:16

would be awesome. And this would again

19:19

just cause the game, I think, to

19:20

skyrocket in sales and engagement even

19:22

further. So, we'll see how it goes over

19:24

the next few weeks, of course. But I

19:27

think that we're at the point with

19:28

Crimson Desert where now people are just

19:30

playing the game. The initial like

19:34

I don't know, rage, I guess, uh going

19:37

both ways has kind of settled.

19:39

Initially, the rage was like that

19:41

reviewers were reviewing it too poorly

19:42

and then other people said that some

19:44

reviewers were reviewing it too highly

19:46

and so everybody was just pissed at each

19:47

other. But then the game launched.

19:49

People have just started playing it and

19:50

finding out that like, "Oh, actually

19:52

this is kind of baller and they're

19:53

having a great time." And so now the

19:55

discussion is about the game itself,

19:57

which I love. But let me know what you

19:59

think of all of this in the comments

20:00

section below. Are you playing it? Where

20:02

are you at in the game? Have you gotten

20:04

past that boss yet? Let me know. I also

20:07

like legitimately need to know if I'm

20:09

alone. I showed you guys this in my

20:11

review. I still have it on my desk

20:12

because I'm messy and I haven't cleaned

20:14

it yet. But I've I've got a bunch of

20:17

these note cards for solving puzzles

20:19

that I found out in the open world when

20:21

I'm like, I need to just chart this out

20:23

cuz I'm like a visual thinker. And so I

20:26

need to know, am I the only one that

20:27

does this? Have you also like written

20:29

out stuff and taken notes to help you

20:31

through the game or am I just a boomer?

20:33

Let me know in the comments. I need to

20:35

be validated. That's going to do it for

20:36

me. Thank you for watching. Much love.

20:38

Make sure to subscribe because I've got

20:39

a bunch of videos in the next few days

20:41

on some pretty exciting things that are

20:43

interesting. So, make sure to subscribe

20:45

and ring the bell and all that stuff.

20:47

But with that said, thank you for

20:48

watching. I love you all desperately,

20:49

and I'll see you in the next one. Hugs

20:50

and kisses.